Remember that market gardening, and using the caber only deal 5% of the bosses health.If the user have a heavily fortified base, the boss might use their rage on it and will be eliminated, along with any teammates in the base. When playing as the Mechanic, always look at the boss' rage meter.As a Marksman, if the user is using the Razorback and the boss is nearly catching up, use the Machete to knockback the boss and tank a hit with the Razorback.Additionally, teaming up a Doctor with the SuperCharge, an Annihilator/ Trooper that blasts the boss away or other players that grabs the boss' attention, such as an Agent backstabing.Doing it in a large open space where everyone else can attack the boss can actually be very effective, as the user will have to distract the boss for a while because of the constant healing effect from the ROBAR buff, which will allow other teammates to escape, heal, reload and attack. This strategy actually works even without critical hits.It is possible to deal thousands of damage before the ROBAR buff runs out and dying, possibly winning the match or at least heavily pushing the favor to the last remaining player. When crits are gained, simply come out of wherever players were hiding, eat the ROBAR and start firing. Many Brutes use this to their advantage by equipping any minigun and the ROBAR to tank more damage. If there are only two people left on RED team, RED team will gain guaranteed critical hits.The basic formula for calculating every bosses' health is 1.075 while Bloxy Boy's health formula is 1.024 n value represents number of enemy players.They can be increased depending on participated enemy players. High Health: Every boss has a great amount of health.Speed Acceleration: The boss starts with the maximum speed of a Doctor (20 studs/second 320 hammer units/sec) and increases to Flanker's speed (25 studs/second 400 hammer units/sec) when their health drops below 50%.Upon reaching a killbox by falling off the map, the boss is automatically teleported to their previous spawning location, taking a 1000-damage suicide penalty. Falling Immunity: The boss cannot receive a fall damage.Rage cannot be activated if there are less than three RED players left or if the round ends in a stalemate.The rage lasts up to 5 seconds, depending on the player's distance from the boss, slowing affected players by up to 20%. Once the meter is full, press E to stun nearby players and unleash a special ability, which varies across numerous types of bosses. 1900 damage is required to fill up the rage. Rage: Build up 'rage' by taking and dishing out damage, with any compression blast also increasing the meter by 4%.Stomp: Landing on an enemy player's head will instantly kill them.Weighdown: Moving while crouched gives a 100% resistance to any source of knockback while on the ground.Fastfall: When flying mid-air after being launched from a superjump, slow down the air speed by pressing the " S" keybind and then crouch to activate a fastfall and have knockback immunity during the descent. ![]() Damage taken will decrease the recharge time, and the strength and type of each jump varies with every Boss. Superjump: Hold the right mouse button, point at least 30 degrees upwards and let go to unleash a very powerful leap, useful for making the way towards hard-to-reach spots.The Boss' health pool is proportionate to the amount of players in the server the Boss also has numerous abilities available to every single one, including: The control point will unlock at in 8-n minutes where n is the number of players left, with a minimum time of 2 minutes left in the round, and a maximum of 6.Ĭhanged: Gain 20% of base health on hit which overheal up to 15% of the maximum health pool If the timer runs out, RED team will claim their victory if there are more than two players left on the team, however the boss will win if there are less than three players left on RED team. The marking will disappear when cloaked as Agent. When there are only 2 players left on the RED team, all players will be marked through walls and given a 10% movement speed increase (excluding Flankers), including the boss. If players do not wish to be selected as the boss, they can press the " O" keybind to toggle queuing. During RED's intermission, one RED team member in the boss queue will be chosen as the boss with a massive health pool and powerful abilities. Bosses can be played within the 'ROLVe Gamemodes' section in the server browser.Īt the start of each game, RED spawns. Bosses is a special gamemode, based off of the popular TF2 custom gamemodes, Freak Fortress 2 and Vs. If the time runs out, and RED has more than 2 players, RED wins.
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